Can You Hear Me Now? Bridging the Gap Between Psychology and Technology (3 CE credits available)
3 CE credits available to Mental Health Professionals and Psychologists. Late arrivals or early departures will NOT receive CEs.
Saturday, February 10 9:00am-1:00pm
Join us for an immersive event focused on discussions of integration of technology and psychology and how mental health and technology professionals can work together to explore challenges and opportunities for integrating our two fields. Presenters and panelists will discuss reviews of current and emerging technologies, and their applications for mental health including ethical considerations. Learn how psychologists are connecting with their patients using the platforms and devices they frequent most, how artificial intelligence is being used in interventions and research, and how mental health professionals can prepare themselves for the emerging realities of intersections between technology and psychology.
1. Participants will be able to describe the current and future
uses of artificial intelligence in behavioral and mental health care.
2. Participants will be able to identify and describe the practical and ethical considerations regarding the design and use of this technology.
3. Participants will be able to identify and differentiate between available technology for psychological interventions including augmented and virtual reality.
4. Participants will be able to identify client and treatment
matching factors related to appropriateness of integrating technology and psychological interventions.
5. Participants will be able to recognize how to select appropriate technology interventions to integrate with evidenced based psychological treatments.
6. Participants will learn how to evaluate technology interventions relative to evidence-based practice criteria.
7. Participants will be able to describe cultural components of technology integrations
8. Participants will be able to identify the implications for
bias/judgement for/against technology and impacts on therapeutic
outcomes that integrate technology
Dr. David Luxton, PhD is a licensed clinical psychologist working in Washington state. He is the Chief Science Officer at NowMattersNow.org and is also an associate professor at University of Washington School of Medicine in Seattle. Dr. Luxtons research and writing are focused in areas of
technology-based psychological treatment and emerging technologies such as artificial intelligence. He has conducted clinical research in areas of suicide risk and prevention and military psychological health and is the principal or co-investigator on several federally funded clinical trials. He
frequently consults on areas related to telehealth and technology in mental health.
Dr. Raffael Boccamazzo, PsyD, L.M.H.C.A. (Dr. B) is a Seattle-area mental health practitioner and clinical director of Take This Project, a national mental health nonprofit which seeks to inform the gamer community about mental health issues, to provide education about mental disorders and mental illness prevention, and to reduce the stigma of mental illness at large. They are most known for their pioneering Away From Keyboard (AFK) Rooms at video game conventions worldwide. Dr. B is also the lead facilitator for the Dungeons & Dragons social skills program with the Seattle-based Aspiring Youth social skills program. In his spare time, Dr. B fancies himself a home chef and plays more Dungeons & Dragons and video games than his wife probably wants him to admit.
James Riggall is visiting Seattle from Tasmania, Australia, where he is deeply involved in the tech/startup scene. He runs his own company (Bitlink) which specialises in solving problems using technology, as well as running education programs (both for school-age children and teens, as well as practicing teachers). In addition to running Bitlink, James is the
President of Startup Tasmania and one of the founders of Enterprize, a pair of Tasmanian startup accelerators. James began his career at the Human Interface Technology Laboratory (HITLab) in Australia, which was attached to sister labs in
Seattle, WA and Christchurch, New Zealand. It was during this period that James got to know a number of people involved in the VR scene in Seattle. James is currently working with Bellevue College as a Fulbright Visiting Scholar, where he will be teaching a number of courses relating to virtual reality and will be helping Bellevue College establish a new makerspace on campus (the RISE Institute).
Dr. Jude Bergkamp is core faculty in the Clinical Psychology Department and program chair of the doctoral program at Antioch University Seattle, as well as clinical faculty in
the Department of Psychiatry and Behavioral Sciences at the University of Washington. He has taught graduate courses in qualitative research methodology, psychological assessment, and cultural competency. He is licensed as a psychologist and
mental health counselor in Washington State. He was trained in forensic and neuropsychology and has worked in the Washington State Department of Corrections, and as a forensic evaluator at the Center for Forensic Services at Western State
Dr. Bergkamp is actively engaged in research, consultation, and implementation of cultural competency principles in both large organizations and higher education. He has consulted with both the Washington State Department of Social and Health Services and the Department of Corrections on cultural competency initiatives. In addition, he was a research fellow with the American Psychological Association studying cultural
competency and minority health disparities.
Dr. Bergkamp's other research interests include applying a developmental lens to the concept of social privilege, virtual qualitative methodology, tele-health implementation, the formation of identity in social media, and the use of Big Data
derived from Internet usage trends. Regarding methodology, Dr. Bergkamp specializes in Grounded Theory, a qualitative method for inductive theory development rooted in
Antioch University Seattle (View)
2400 3rd Ave Rm 202
Seattle, WA 98121
|Minimum Age: 18|
|Kid Friendly: No|
|Dog Friendly: No|
|Wheelchair Accessible: Yes!|